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Rebalance 2012

TERMINOLOGY

Basic

  • Power - Basic Attack stat (can be any attack type, commonly melee physical)
  • Health - Health stat
  • Energy Cost  - Energy upkeep cost per match-up
  • Energy Cost Trigger - Energy cost per trigger


Damage and Attack Types

  • Melee Physical - deals Melee Physical damage
  • Ranged Physical - deals Ranged Physical damage
  • Melee Magical - deals Melee Magical damage
  • Ranged Magical - deals Ranged Magical damage
  • Untyped damage - damage type that cannot be defended

Classification of abilities

  • Evasion - ignores physical damages
  • Reduction - reduces physical damages
  • Immunity - ignores magical damages, conditions and penalties
  • Resistance - reduces magical damages, conditions and penalties
  • Stat Mod - modifies stat
  • Counters - counterattacks
  • Healing - healing allies
  • Resurrection - revives dead allies
  • Morale Effects - affects a troop's morale
  • Energy Effects - affects a troop's energy
  • Troop Defense - protects a troop's morale
  • Health - the health of a character


Sub-types of buff/debuff

  • Boon - temporary buff
  • Bonus - permanent buff
  • Condition - temporary debuff
  • Penalty - permanent debuff


Legend - C: - Clan, dp - Deck Point, R - round, ec - energy cost upkeep, ect - energy cost upkeep, #x - number (<terminology>) - terminology icon

CHANGES TO ABILITIES

  1. <type> Sigil (formerly Gain <type>) - Character is a <type> in addition to its type.
  2. Backstab (#x) - Deal #x damage to random Crippled enemy.
  3. Banding: Ability - Gain abilities from adjacent allies with Banding.
  4. Berserk (#x) - +#x Power whenever character receives damage.
  5. Cleave (#x) - Note: Will only trigger Frenzy ability once, not for each enemy targeted
  6. Counter All (#x) - Note: Will trigger upon all attacks, not damage (for attacks that do delayed damage)
  7. Cure - New! ability - Remove a penalty from an ally.
  8. Devour (#x) - Deal #x damage to another random ally. + #x Power and heal #x health. (Note: Does not devour self when no targets available)
  9. Dodge Magic - Chance to ignore (melee magical) and (ranged magical) attacks.
  10. Drain Attack (#x) - Gain #x energy when this character damages enemy with (melee magical) and (melee physical) attacks.
  11. Energy Drain (#x) - Deal #x damage to opponent's Energy and heal #x Health.
  12. Envenom (#x) [formerly Poison x] - Once per battle, the enemy opposing this character receives Poisoned +#x penalty upon match-up. Poisoned characters take damage at the end of match-up for every point of Poison on it.
  13. Envenom All (#x) [formerly Poison All x] - Once per battle, apply a +#x Poisoned penalty to all enemies. Poisoned enemy take damage at the end of turn
  14. Envenomed Bolt (#x) [formerly Poison Spit x] - Apply +#x Poisoned penalty to random enemy. Poisoned enemy take damage at the end of turn.
  15. Fear (#x) - Once per battle, the enemy opposing this character receives Weakened +#x penalty. Weakened enemy's power is reduced for each point of weakened.
  16. First Strike (#x) [formerly Ambush x] - Deal #x damage to opposing character. (Note: Activated in same phase as Archery)
  17. Flaming (#x) - The enemy opposing this character receives Burnt #x. Burnt characters are dealt additional damage for every point of Burnt on it whenever it is dealt physical damage.
  18. Freeze (#x) [formerly Snowball x] - Deal #x damage to random enemy. The enemy is Paralyzed. Paralyzed characters cannot activate (melee physical, melee magical , ranged physical) abilities.
  19. Guard: <Ability> - Grants <Ability> to adjacent allies.
  20. Gouge - Once per battle, the enemy opposing this character receives Wounded. This ability cannot be resisted. Wounded characters receive damage equal to half their health at the end of match-up.
  21. Infect [formerly Diseased] - Once per battle, the enemy opposing this character receives Diseased penalty. This ability cannot be resisted. Diseased characters have their healing effects negated.
  22. Maim [formerly Cripple] - Once per battle, apply Crippled penalty to opposing enemy. Crippled characters have their Powers reduced by half.
  23. Mesmer (#x) - Apply a +#x Dazzled penalty to random enemy. Dazzled enemy’s Energy Upkeep cost is increased. (Note: Mesmer is now tagged penalty (permanent debuff), can be resisted by resist status/all)
  24. Mesmer All (#x) - Apply a +#x Dazzled penalty to all enemies.
  25. Parry (#x) [New!] - Ignore enemy's first #x (melee physical, ranged physical) attacks targeting this character.
  26. Rally (#x) - Random ally gains a +#x Power until the end of its next turn. (Note: may target self)
  27. Regen (#x) - This character gains +#x (healing) at the end of match-up.
  28. Resist Status (#x) - Reduce the effectiveness of (condition) or (penalty) abilities targetting this character by #x.
  29. Retaliate (#x) - Deal #x damage when targeted by (melee physical) and (melee magical) attacks. (Note: Retaliate is pure damage - cannot be reduced or evaded)
  30. Rez - Return dead ally to life for 1/3 of it's Energy Upkeep cost.
  31. Rez All - Returns all dead allies to life for 1/3 of their Energy Upkeep cost.
  32. Slayer (#x) - This character gains +#x Power when opposed by an enemy with 6 Power or more.
  33. Terror (#x) [formerly Terror] - Apply a Weakened #x penalty to opposing and adjacent enemies.
  34. Trap (#x) - [formerly Ensnare] - Opposing enemy with #x Power and below is Paralysed. Paralyzed enemies cannot use  (melee physical, ranged physical, melee magical) abilities and loses this condition at the end of its turn.
  35. Vanguard (#x * type) - For every <type> ally, this character gains +#x Power. (Note: Vanguard power buff is triggered and counted at draw, does not decrease if <type> ally dies)


ABILITIES REMOVED

  1. Commune Clan #x - Commune #x can target either all allies, type allies or faction allies
  2. Death Ward #x - not replaced
  3. Meltable - not replaced
  4. Runeblade - (Basic attacks can now have attack type, characters that had Runeblade have Melee Magical basic attacks)
  5. Terror Cripple - not replaced
  6. Trap - Trap #x replaces Ensnare, Trap with random target removed from game, and not replaced.

ALLIANCE

  1. Alessia 4/4/10 Retaliate (1*Warrior), Parry 2
  2. Alexus 4/4/10 C:Block 2, Resist All 2
  3. Angelika 4/4/10 Block 2, Reflect (1*Knight)
  4. Arbalist 4/2/10 Clan: Snipe 3, Slayer 4
  5. Baron 4/4/10 C:Resist All 2, Rally 2
  6. Benedictus 4/4/10 C:Cure, Heal 3
  7. Chranos 4/4/10 C:Block 2, Drain Attack 2
  8. Countess dp2 4/0/8 - C:Morale Gain 2, Death Morale 6
  9. Crusader 4/4/10 C:Block 2, Fanaticism 2
  10. Darius 4/4/10 C: Immune All, Block 4
  11. Deacon -Knight.Court- 2dp 2 EC, C:Death Heal 3, Heal 3
  12. Estraton 4/4/10, C:Block 2, Slayer 6, Melee Magical
  13. Feran 5/4/10 C:Tough, Snipe 6 Protean
  14. Fearghal Health 4/4/10 C:Tough, Slayer 4
  15. Griffin  6/6/10 C:Morale Gain 2, Dodge --Beast.Court
  16. Healer 4/0/10 C:Cure, Heal 4
  17. Hephaes Golem 4/4/6 C:Tough, Block 1
  18. Hexatron -Articifer.Golem- 6dp, 6/5/10, Give all Golem Ward, C:Tough, Melee Magical
  19. Hyperion 4/2/11 Vanguard 3*Artificer, C:Tough
  20. Isme is now Techsavant - Non-unique
  21. Justicar 4/2/8 C:Block 1, Cleave 2
  22. Keane 4/3/10, C:Block 2, Command 1
  23. Knight 4/4/10 C:Resist All 1, Block 2
  24. Knight Guard 2dp C: Block 1, Guard Health 2
  25. Lancer 4/4/9 First Strike 2, Block 1
  26. Magician 2/0/10 2dp C:Shock 2, Reflect 2
  27. Myrddin Shock 4, C: Guard Regen 2
  28. Peltast 2dp - 4/4/9, Resist Magic 2, Block 1, Melee Magical
  29. Senior Magician 4/2/10, C:Shock 3, Heal All Caster 2
  30. Technerion 2/2/8 C:Death:Energy 5, Heal 3 Golem
  31. Thanatos MPP Gain Morale 8
  32. Victoria 4/4/11 6dp, C:Heal 4, Block 2,
  33. Valius 6dp, 5/3/11, C:Block 2, Command 2 Alliance

QABAL

  1. Arachnii 4/3/11 C:Envenom 2, Trap 4
  2. Assassin 4/3/9 First Strike 2, Backstab 2
  3. Avenger 4/4/10, C:Maim, Vengeance 3
  4. Blade Assassin 4dp 4/4/8 C:Maim, Backstab 4
  5. Cat Burglar 4/4/8 C:Health 3, Dodge
  6. Cut-Throat 4/4/10 C:Maim, envenomed bolt 1
  7. Djinn 4/4/10 Outsider (caster removed) C:Dodge, Shock 2
  8. Fire Fist 4/4/10 C: Parry 2, Flaming 2
  9. Frost Maiden 4dp 4/3/10, Trap 5, C:Immune Magic
  10. Fumos 5/3/12 Give All Outsiders Shock 2, Immune Status, Melee Magical
  11. Storm Dust (U) Demoralize 3, C:Heal 3
  12. Heiwa 3/0/10 C:Block 3, Heal All Monk 2
  13. Hitomi 4/4/10 C:Dodge, Immune All
  14. Jade 4/4/9 C:Dodge, Envenom 4
  15. Kahina 4/3/10 C: Energy Drain 3, Reflect 4
  16. Khadi 4/2/8 2dp C: Death Heal 2, Demoralize 2
  17. Koudo Monk - Common to Uncommon, 3dp, 4/4/10 Resist All 2, Banding:Resist All 2
  18. Maysun 4/3/11 C:Dodge, Demo 3
  19. Merry Khadi 2dp
  20. Mitsu 4/3/11, C: Reflect 3, Flaming 2
  21. Mizu Monk C: Counter All 3, Block 1
  22. Old Herbalist 2dp 4/1/10 C:Heal All 1, Envenom 2
  23. Raad 4/4/9 C: Envenom 3, Maim 5dp
  24. Raider 2dp 4/4/9 C: Skirmish 2, Precise
  25. Ruya 4/3/10 4dp
  26. Saida 6dp 5/2/11 C:Snipe 4, Backstab 4
  27. Saira 4/4/12, C:Dodge,  Guard Health 4
  28. Sand Acolyte 2dp 4/2/9, C:Demoralize 2, Shock 2
  29. Sayeed 4/3/9 C:Drain Bolt 2, Demoralize 2
  30. Seductress 4/2/10 4dp C: Trap 4, Morale Gain 2
  31. Seetha 5/3/11 Snipe 5, C:Precise
  32. Shadow Hunter 5/3/10 C: Archery 3, Maim
  33. Shula 5/2/11 C: Envenom All 2, Commune 2
  34. Sniper 4/2/9 Snipe 2, C:Snipe 2
  35. Stealth Assassin 4/5/8 C:Maim, Strike 3
  36. Tazzop 4/4/12 5dp C:Block 2, Deflect Arrow 2
  37. Temptress 2dp death morale 8, c:dodge
  38. Uzma 5/5/10 C:Parry 2, Slayer 5
  39. Zulfique Stealth.Warrior Slayer 6, C:Dodge

CHAOS

  1. Astraroth 5/4/12 C:Frenzy 3, Regen 1
  2. Balar 8/6/14 C:Regen 3, Vengeance 4
  3. Baphemot 6/5/13 C:Regen 2, Vengeance 2
  4. Black Orc 5/5/10 C: Grow 2, Umbrage 1
  5. Blood Imp 4/4/6 C:Death Energy 2, Death Heal 4
  6. Caliotis 6/4/12 Vengeance 2, C:Cleave 2
  7. Cerberus 5/5/11 C:Cleave 2, Flaming 2
  8. Chaos Knight 4/4/10 C:Vengeance 3, Block 2
  9. Chithon 2dp 4/3/10 C:Vengeance 1, Cleave 2
  10. Cinder Imp 4/2/8 C:Death Blast 1, Flaming 3
  11. Cult Berserker 4/4/11 C:Berserk 2, Fanaticism 2
  12. Cultist 4/3/9 C:Shock 2, Fanaticism 1
  13. Demon Imp C: Vengeance 2, Devour 2 Imp
  14. Exploding Imp 4/4/4 Pierce, C:Explode 5
  15. Gaibon 4/3/10 C:Dodge, Vengeance 2
  16. Grawtom 4/4/11 C: Gouge, Precise
  17. Hvrock 5/2/10 C: Siege 4, Dodge
  18. Ifret (R) 6-4-12 Give All Outsiders Flamebolt 3, Immune Status, Melee Magical
  19. Imp band 4/3/10 Regen 2, Banding: Overwhelm 2
  20. Lilianth 4/4/12 C:Energy Drain 2, Drain Bolt 2
  21. Living Flame (u) 5/5/10 Flamebolt 2, C:Flaming 2
  22. Orc Slinga 5/3/9 C:Grow 1, Archery 2
  23. Orc Warrior 4/4/9 C:Parry 1, Grow 1
  24. Paranosa 4/2/10 C:Shock 3, Tough
  25. Saighten 5/3/10 C:Vengeance 1, Frenzy 2
  26. Sheargoth 7/5/14 Vengeance 3, Give All Demon Flaming 2
  27. Skizzik 6/6/6 2dp C: Health 2, Frenzy 1
  28. Soul Imp 3dp 4/4/6 C:Command Imp 1, Death Morale 4
  29. Thieving Imp is now Stone Imp 3dp 4/3/9 C:Tough, Regen 1
  30. Succubus 4/3/9 C:Heal 2, Energy Drain 1
  31. Ter-Soth 4/4/10 C:Trap 6, Immune All
  32. Trampler 5/2/10 2dp C:Siege 4, Guard Health 2
  33. Tzentz 4/2/10 C:Shock 3, Shock 1
  34. Uguling 2/2/4 C: Necros, Death Heal 2
  35. Villitch 4/2/12 C: Shock 4, Shock 2
  36. Void Flamer 4/4/10 C:Death Heal 4, Flaming 3
  37. Vunak 6/4/12 Command 2 Orc, Give Orc Pierce

NATURE

  1. Alya Wynd 4/3/10 C:Archery 4, Resist All 2
  2. Amaya 4/0/10 C:Mesmer 2, Trap 4
  3. Bael 5/1/12 5dp Beast.Warrior C:Vengeance 2, Double Strike
  4. Black Panther 4/4/9 Frenzy 2, Skirmish 2
  5. Cyread 5/2/10 Archery 5, C:Precise
  6. Daurbark 5/4/10 Give All Treefolk Ward, Trap 8
  7. Elandria 4/0/12 C:Mesmer 4, Heal All Fairy 2
  8. Elvandrym 6/4/10 C:Archery 2, Vanguard 1*Archer
  9. Elven Band 4/3/10, Banding:Archery 2, Archery 2
  10. Elven Scout 4/2/9 Archery 2, First Strike 1
  11. Eroth 7/6/13 C:Tough, Guard Dodge
  12. Fairy 4/0/9 Heal (1*Nature), Cure
  13. Fey Seer -Fairy.Caster- 3/0/10 C:Mesmer 2, Cure
  14. Golden Lion 5/4/11 Command (1) Beast, Berserk 2
  15. Grumba (R) 5/5/12 GIve all Outsider Block 2, Immune Status,
  16. Hunting Tiger 5/4/12 Cleave 2, Skirmish 2
  17. Illona Sindreil 6/5/12 Give All Archer Archery 2, Pierce
  18. Kael 5/3/10 C:Rally 5, Command 2 Nature
  19. Kraxson 6/4/11 Archery 3, Shock 3
  20. Lashrael 4/3/11 Guard Health 3, Regen 3
  21. Oak Guardian 6/5/12 C:Block 2, Guard Dodge
  22. Pack Leader -Lycan.Beast- 6/6/12 Vengeance 4 Beast, Regen 2
  23. Pixie 4/0/10 C:Mesmer 2, Dodge
  24. Pterodactyl 6/5/10, C:Dodge, Skirmish 3
  25. Root Boulder 4/2/10 C:Tough, Siege 4
  26. Rumble Stone (U) 5/4/10 C:Grow (2), Guard Health 2
  27. Sylvan Ranger  -Stealth.Archer- 4/3/10 C:Archery 3, Resist Status 2
  28. Tree Goblin 4/4/8 Tough, Guard Health 1
  29. Treefolk 5/3/11
  30. Ulfa Thrower 3dp 4/3/10
  31. Venomous Hydra 6/4/11 C:Grow 2, Envenomed Bolt 2
  32. Vine Crawler 4/4/10 Envenom (1*Treefolk), C:Trap 4
  33. Warchief Rhys 5/2/14 Command 2 Beast, Double Strike
  34. White Wolf 4/4/9 Frenzy 2, Berserk 1
  35. Wood Dryad 2dp 3/2/9 Guard Dodge, C:Dodge
  36. Xandria 5/4/11 C:Cleave 2, Pierce

TWILIGHT

  1. Abomination 7/7/12 C:Vampiric, Regen 3
  2. Apparition 2dp, 4/3/8 C:Dodge, Energy Drain 2
  3. Arosh 5/4/10 C:Necros, Archery 4
  4. Banshee 4/3/9 C: Fear 2, Energy Drain 2
  5. Blood Fey 4/2/10, Animate, Mesmer 2
  6. Blood Horror 4/4/8 C:Vampiric, Berserk 1
  7. Bone Archer 4/4/8 C:Animate, Archery 3
  8. Bone Caster 4/3/9 Shock 3, C:Animate
  9. Bone Dragon 6/6/12 C:Necros, Give All Twilight Fear 1
  10. Chiang-Shi 5/5/10 C:Tough, Vampiric
  11. Crovax 4/4/10 C:Pumpkin 2, Fear 2
  12. Crowe 4/4/6 C:Necros, Dodge
  13. Dark Sorceress 2dp 4/3/8 C:Fear 1, Drain Bolt 2
  14. Death Knight 4/4/10 C:Animate, Block 2
  15. Dedaloth 4/4/6 C:Animate, Death Rez
  16. Fledgling 4/4/10 Regen 2, Frenzy 2
  17. Grave Ghoul 2dp 4/3/9 C:Fear 1, Devour 2
  18. Grim Crippler 4/4/10 C: maim, Cleave 2
  19. Lich King 7dp 6/3/12
  20. Lycan Slaver 4/2/10 Vanguard 2*Lycan, Vampiric
  21. Mummy 4/4/10 C:Devour 3, Infect
  22. Necromancer 4/3/11
  23. Night's Angel 6/4/12 Maim, Energy Drain 3
  24. Phantom 4/3/10 Drain Bolt 2, C: Dodge
  25. Revenant M - Energy Drain 3
  26. Scarab 4/4/9 2dp Resist All 2, Overwhelm 1
  27. Skeletal Beast 4/6/5 C:Necros, Retaliate 2
  28. Skeletal Steed 4/4/10 C:Animate, Fear 2
  29. Skeleton 4/4/9 animate, overwhelm 1
  30. Skeleton Band 4/4/10 Animate, Banding
  31. Snow Mummy 4/4/12 Morale Gain 2, Infect
  32. Specter Queen 4/4/11 Energy Drain 2, C:Dodge
  33. Szarus 6/6/12 Enrage 2 Lycan, C:Vampiric
  34. Umori (R) 5/4/12 Heal All Outsiders 2, Immune Status, Melee Magical
  35. Marsh Feeder (U) Outsider.Zombie 5/5/10 Fear 2, Vampiric
  36. Vampire 4/2/9 Power (1*Vampire), Vampiric
  37. Vampire Queen 5/4/12 Give Vampire Power 1, C:Vampiric
  38. Vampire Wench 5/4/11 C:Trap 4, Vampiric
  39. Warghul 4/3/10 C:Vampiric, Berserk 2
  40. Werewolf Lycan 4/4/12 Frenzy 4, C:Regen 2
  41. Whulshor 4/3/10 C:Gouge, Frenzy 2
  42. Zombie 5/5/10 C:Regen 2, Death Heal 3 Twilight
  43. Zuzuk 4/4/11 C:Retal 2, Animate


UNALIGNED

  1. Aber 8dp 10/6/14, Blast 2, Siege 6
  2. Azra 8/6/14, Rez, Heal All 2
  3. Beholdrain 8/4/12, Shock 4, Drainbolt 3
  4. Bounty Hunter (formerly Vampire Hunter) -Merc.Warrior- 4dp, 4/2/10 unique,dodge, snipe (1*Merc)
  5. Craftie 4/2/8 Freeze 2, Gain Morale 2
  6. Captain Grysyn (formerly Militia Captain) 5/5/11 Rally 1*Merc, Rally 2
  7. Draco Guardian 5/5/12 Flaming 3, Guard Health 3
  8. Draco Sage 4/3/10 Flaming 3, Heal 4
  9. Draco Skald (R) 4/3/12
  10. Draco Warrior (R)  5/5/12
  11. Grun Merclord (R) 6/6/12
  12. Manticore 8dp 8/4/14, Berserk 3, Regen 4
  13. Max's Slayers 3/0/12
  14. Medusa 8dp, 6/0/10, Trap 10, Mesmer 3
  15. Merc Band 4/2/8 Retaliate 2, Banding: Retaliate 1
  16. Merc Harrier 3/3/11
  17. Merc Shootah 4/3/9 Snipe 2, Pierce
  18. Militia 3/3/8 2dp Health (1*Merc), Banding: Gain Energy 1
  19. Militia Archer 4/2/8 Archery 3, Health (1*Merc)
  20. Militia Axeman 5/5/9 Cleave 1, Parry 1
  21. Militia Footman (formerly Militia Swordsman)  3/3/8 Block 2, Health (1*Merc)
  22. Militia Hammer 5/5/10 Vengeance 1 Pierce
  23. Miranda 4/3/10 Command 1 Merc, Heal 1*Merc
  24. Protean Hydra 10/6/12 Cleave 3, Grow 2
  25. Rolf 4/3/9 Vanguard 1, Regen 2
  26. The Maw 8dp, 7/2/16, Devour 5, Terror 1
  27. Todrath 8dp, 6/8/8, Death Blast 4, Necros

SUPPORT (UNALIGNED)

  1. Aegis of the Sun Resist Status 4, Cure, 2ec, 4dp
  2. Banner of Valor 4dp, 2ec, Commune 2 Knight, Vanguard (1*Knight)
  3. Beastiary Vanguard (1*Beast)
  4. Blood Thirst, Frenzy 2
  5. Brutal Club 0ec,2dp
  6. Burning Gauntlets 4dp, Flaming 2, Health 3
  7. Clarity stance 3dp Cure, Precise
  8. Crown of Power, Command 2
  9. Dedication -2ec, Regen 1
  10. Deep Wound 4dp
  11. Ecto Gun Mark 2, 6dp, 1ec
  12. Energy Bolt -spell- 4ec
  13. Feral Helm 4dp, Power 2, Frenzy 2
  14. Great Strike R2/0/0 Power 4 (now unaligned)
  15. Fools Tolerance, Regen 2, Resist All 1
  16. Hatchet 3dp 1ec, Power 2
  17. Knight's Rush r1/0/0, Give all Knight Might 1, Heal all Knight 1
  18. Knight's Assault, r2/0/0, Give all Knight Might 2, Heal all Knight 2
  19. Knight's Storm, r3/0/0, Give all Knight Might 4, Heal all Knight 2
  20. Last stand (c), 0/0/0 req warrior, Endure 2, Health 2
  21. Last stand (R), 0/0/0 6dp req warrior, Endure 5, health 1*warrior
  22. Martyr's Band,  Death Morale 5
  23. Magna Pack, Gain Energy 3, Reduce 1 Golem
  24. Orb of Necros, 7dp, 0/0/0, Necros
  25. Overwhelm (C) 1dp
  26. Overwhelm (R) 3dp
  27. Primal Instinct 4dp, Beast Only, Berserk 1, Regen 2
  28. Random Shot -tactic- 3ec
  29. Rallying Suit 4dp
  30. Resistance (formerly resist magic), 2dp 3ect Resist All 2
  31. Raging Dagger (formerly ritual dagger) 3dp, 2ec, Berserk 2
  32. Shadow Cloak 4dp 2ec, Resist Magic 4, Absorb 2
  33. Shadow Bind, 4dp, Spell, ect 3, Trap 4
  34. Soul Ring - Death Energy 5
  35. Tiger-Claw Defense 3dp, ec0, Counter all 1
  36. Trebuchet, Siege 4, Block 2
  37. Tome of Healing ec2, Heal 2
  38. Vampire Gaze, 2dp, r2/3/0, Trap 10
  39. Warding Staff 4dp, 1ec Ward, Fanaticism 1


Gloves:

  • Ambition, Artificer Sigil, Knight Sigil
  • Finesse, Stealth Sigil, Archer Sigil
  • Power,  Demon Sigil, Warrior Sigil
  • Secret, Ghost Sigil, Caster Sigil
  • Slaughter,  Orc Sigil, Lycan Sigil
  • Splendor, Court Sigil, Fairy Sigil
  • Survival, Beast Sigil, Treefolk Sigil
  • Undying, Golem Sigil, Skeleton Sigil
  • Unholy, Vampire Sigil, Imp Sigil
  • Will, Skeleton Sigil, Monk Sigil

SUPPORT (FACTION)

  1. Alliance - Lord's Glory r3, Gain Morale 10, Rez All Court
  2. Alliance - Morkendrad, Power 4, Give all Warrior Pierce
  3. Alliance - Sashane's Ward EC1 Sashane Only, Deflect Arrow 2, Block 2
  4. Chaos - Balar Hammer 2dp
  5. Chaos - Chaotic Fury (formerly Smash em) r2/0/0 Pierce, Precise
  6. Chaos - Dargoth's Whip 4dp 3ec Power 2, Flamebolt 8
  7. Chaos - Hellfire Blast 3, Heal 4 Demon
  8. Chaos - Hide In Swarm 2dp
  9. Chaos - Imp Raid 4dp, r2/0/0
  10. Chaos - Implosion 3dp
  11. Chaos - Spiked Sandals, Demon Only, Health 2, Retaliate 2
  12. Chaos - Swarm Sacrifice Death Heal 2, Death Morale 3
  13. Nature - Elven Bow, Archer Only, Precise, Parry 1
  14. Nature - Hails of Arrows 3dp, r2/0/0, archery 2, archery 2
  15. Nature - Ironwood Buckler, Archer Only, Block 1, Health 3
  16. Qabal - Crescent Bow 1ec
  17. Qabal - Ki Focus, Monk or Warrior only, Fanaticism 1, Pierce
  18. Qabal - Raad Vambrace, Raad Only, Dodge, First Strike 2
  19. Twilight - Claws of Decay 4dp r0,ect0,ec1 unique, Give all Zombie Envenom 1, Give all Zombie Infect
  20. Twilight - Dark Heart 0ec, non unique
  21. Twilight - Doom Mist r3/0/0 Energy Drain 6, Command 3 Twilight
  22. Twilight - Lich King's Sceptre 0ec
  23. Twilight - Lich's Finger Drain Attack 2 0ec